Random Number Generator 1-10: Spin to Pick a Number
Spin for one number from 1 to 10, or draw up to 5 different numbers at once.
This random number generator 1-10 is a wheel with the numbers 1 to 10 on its slices. Press Spin and it stops on one number. While all ten numbers are on the wheel, each has a 1 in 10 chance, or 10%. The wheel is free, needs no account and runs in a browser on a phone, tablet or computer.
Next to the wheel are ten number tiles. Tapping a tile takes that number off the wheel, and a small bar under each tile counts how often that number has come up. The line below the tiles states the odds for the numbers still on the wheel, for example "4 on the wheel, each 1 in 4 (25%)."
How to pick a number between 1 and 10
To pick a random number between 1 and 10, spin the wheel once. The page opens with all ten numbers on the wheel and Numbers per spin set to 1, so nothing needs setting first.
- Spin. Press Spin, tap the wheel or press Space. Ctrl and Enter also work (Command and Enter on a Mac).
- Wait for the stop. The wheel turns for about 5 seconds and stops on one slice. In the Spin tab, Fast takes about 3 seconds and Slow about 7.
- Read the card. A card headed Your number shows the result in large type. Spin again closes the card and spins at once, and Copy number copies the number.

Both ends count: 1 and 10 each have a slice. Space spins the wheel only while no button has focus, so after you tap a tile, Space presses that tile again. Use Spin or Ctrl and Enter instead. On a phone, the tiles sit under Numbers at the bottom of the screen.
Use only some of the numbers
Six buttons above the tiles choose which numbers stay on the wheel.
| Button | Numbers on the wheel | How many | Chance of each |
|---|---|---|---|
| All | 1 to 10 | 10 | 1 in 10 (10%) |
| 1-5 | 1, 2, 3, 4, 5 | 5 | 1 in 5 (20%) |
| 6-10 | 6, 7, 8, 9, 10 | 5 | 1 in 5 (20%) |
| Even | 2, 4, 6, 8, 10 | 5 | 1 in 5 (20%) |
| Odd | 1, 3, 5, 7, 9 | 5 | 1 in 5 (20%) |
| Prime | 2, 3, 5, 7 | 4 | 1 in 4 (25%) |
The wheel changes as soon as you tap, and the odds line under the tiles changes with it. Prime has four numbers because 1 is not a prime number. A smaller set also gives bigger slices that are easier to read.

To leave out one number, tap its tile. It is struck through and comes off the wheel, and a second tap puts it back. Once you change a single tile, none of the six buttons stays lit, because the wheel no longer matches any of them. At least 2 numbers must stay on the wheel, and the page says "Keep at least 2 numbers on the wheel." if you try to remove more.
Pick numbers with no repeats, two ways
Several numbers in one spin. Numbers per spin sets how many numbers one press of Spin draws: 1, 2, 3 or 5. The wheel spins once for each number, and the numbers in one draw are always different. Each number takes about 2 seconds, so five take about 10 seconds.
The numbers appear in the order drawn in the result box at the top of the panel, for example 6, 3, 7, 5, 4, and Copy result copies them. Stop ends a draw early and keeps the numbers drawn so far. A draw cannot ask for more different numbers than the wheel holds: with the Prime set, which has four numbers, 5 per spin shows "Only 4 different numbers are on the wheel." and nothing spins.
One number per spin, across many spins. When the page opens, repeats are allowed, so the same number can come up again. Switch on Draw each number once and every number that comes up leaves the wheel until you press New round. The odds then climb with each spin: 1 in 10, then 1 in 9, then 1 in 8, and so on down to the last number, which is certain. Ten spins therefore put all ten numbers in a random order, which suits a turn order or a running order. After the tenth spin, the page says "Every number has been drawn. Press New round."
What a 1 in 10 chance looks like
A 1 in 10 chance is 10%, which is the same as odds of 9 to 1 against. It is not rare. Over many spins, a given number comes up about once in every ten. With repeats allowed, the wheel also lands on the same number twice in a row about once in every ten spins.
It is not guaranteed either. This table shows the chance that a number you chose before spinning has come up at least once after a given number of single spins, with all ten numbers on the wheel and repeats allowed.
| Single spins | Chance your number has come up at least once |
|---|---|
| 1 | 10% |
| 3 | 27% |
| 5 | 41% |
| 7 | 52% |
| 10 | 65% |
| 15 | 79% |
| 22 | 90% |
Ten spins do not promise your number. The chance is about 65%, so about one time in three it is still missing. It takes 7 spins to pass an even chance and 22 spins to reach 90%.
For comparison, three heads in a row on a fair coin has a 12.5% chance and four in a row has 6.25%, so a 1 in 10 event sits between the two. Repeats also arrive early. With repeats allowed, the chance that some number has already come up twice is about 50% after 4 spins and about 70% after 5.
Is an uneven tally normal?
Yes. Equal chances do not give equal counts, least of all in a short run. After 10 single spins, a given number has not come up at all about 35% of the time, and on average 3 or 4 of the ten numbers are still missing. After 100 single spins, each number averages 10 appearances, and any given number lands between 7 and 13 about three times in four.
The bars under the tiles count every draw since you opened the page, including each number in a multi-number draw. New round clears the colors but keeps the counts, and Clear tally resets the counts. The Results tab lists the last 10 results with a Times drawn count.

None of this means the wheel is biased. Every slice is the same size, and the browser's secure random number generator picks the winning slice before the wheel starts to turn, so the spin only shows the result.
Games and other ways to use a 1 to 10 wheel
- Higher or lower. A simple pick-a-number game: spin once, then ask each player whether the next number will be higher or lower. After a 5, higher is 50%, lower is 40% and the same number is 10%. After a 1, higher is 90%. Agree beforehand what a repeat counts as.
- The classic guessing game. One player secretly picks a number from 1 to 10 and the others guess, with "higher" or "lower" as hints. A guesser who always tries the middle of what is left finds any number in 4 guesses or fewer. The wheel shows its number on the slice, so it cannot keep the secret, but it can choose who thinks of the number if you number the players.
- A raffle or a lottery-style game. Number ten tickets from 1 to 10 and set Numbers per spin to 3 for three different winners, in the order drawn. If only 7 tickets were sold, tap tiles 8, 9 and 10 first so they come off the wheel. In a lottery-style game where players pick 3 different numbers and the order does not matter, there are 120 possible sets, so one ticket has a 1 in 120 chance. These suit classrooms and parties. A regulated lottery or sweepstakes has its own rules.
- A list of ten, such as names. Number any list of ten from 1 to 10, such as players, chores or topics, then spin and take the item at that number. For a list of names of any length, use the Random Name Picker.
- Classroom practice. Use Even and Odd and ask students to say which before each spin, or Prime to practice 2, 3, 5 and 7. For a probability lesson, set Numbers per spin to 5 and spin six times for 30 draws in about a minute. Each number is expected about 3 times, yet the bars will not be level, and the class can see why. The Fullscreen button above the tabs fills the screen for a class display.
What this wheel does not do
- It stays at 1 to 10, in whole numbers. For another range, negative numbers or your own list, use the Any Range wheel. For 1 to 100 there is the Random Number Wheel 1-100. For decimals, Custom mode on the Any Range wheel lets you type numbers such as 2.5 or 7.5 onto the wheel. It picks only from the numbers you type, so it is not a generator of any decimal between 1 and 10.
- Numbers per spin offers 1, 2, 3 or 5. For 4 or 10 different numbers, switch on Draw each number once and spin one number at a time.
- It cannot hide the result. The number is printed on the slice where the wheel stops, so it suits open draws, not secret ones.
- It has no weights. You can switch numbers off, but you cannot make one number likelier than another.
- It does not save anything. Reloading the page clears the tally, the colors, any tiles you switched off and the last 10 results.
- It is a wheel, not a die. For a rolled ten-sided die on screen, the Dice Roller has a d10 that runs from 1 to 10. Each face has the same 1 in 10 chance.
- It is not for passwords or regulated draws. The wheel suits games, classrooms and informal raffles. Passwords, security keys and legally regulated lotteries need tools built for them.
Frequently asked questions
Yes. Press Spin on the wheel at the top of this page, and it stops on one number from 1 to 10, with both 1 and 10 included. The browser picks the winning slice before the wheel starts to turn, so the timing of your click cannot change the result. Without a screen, a ten-sided die works too, but many are numbered 0 to 9, so agree first that 0 counts as 10.
A 1/10 chance is 10%, so it is not rare: it comes up about once in every ten tries. It is also not guaranteed. The chance that one chosen number comes up at least once in 10 spins is about 65%, and it takes 7 spins to pass an even chance. A 1/10 chance is a little less likely than flipping three heads in a row on a fair coin, which is 12.5%.
Yes. The wheel at the top of this page is a ready-made one for the numbers 1 to 10, with one slice per number. Press Spin and it stops on one number, each with a 1 in 10 chance. Press Even, Odd or Prime, or tap a tile, to take numbers off first. For other ranges, use the Any Range wheel, or Random Number Wheel 1-100 for 1 to 100.
On this wheel, no number is more likely than another: each of the ten has a 1 in 10 chance on every spin. People who choose a number themselves tend to favor 7. In a YouGov study of people in Britain, 33% of those asked to think of a number between one and ten said 7, and they were more reluctant to choose 1, 2, 9 or 10. That shows how people choose, not how chance behaves, and a wheel has no favorite number. Source: https://yougov.com/en-gb/articles/51866-seven-is-the-most-random-number
Set Numbers per spin to 2, 3 or 5, and one press of Spin draws that many different numbers. To avoid repeats across several spins, switch on Draw each number once. Each number that comes up leaves the wheel until you press New round, so ten spins give all ten numbers in a random order.
No. This wheel picks whole numbers from 1 to 10. For decimals, Custom mode on the Any Range wheel lets you type numbers such as 2.5 or 7.5 onto the wheel, but it picks only from the numbers you type.